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Golang

Go I/O Readers, Writers, and Data in Motion

by Phuong Le on Oct 11, 2024

The io.Reader and io.Writer interfaces are probably some of the most common tools. Today, we’re kicking off the I/O series by taking a look at a lot of these readers and writers, and pointing out some common mistakes — like using io.ReadAll in ways that can backfire.

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Go sync.Map: The Right Tool for the Right Job

by Phuong Le on Oct 4, 2024

Go’s sync.Map isn’t a magic bullet for all concurrent map needs. It’s got some good tricks up its sleeve, like handling reads without locking, but it’s not always the best choice. This article dives into how sync.Map works under the hood, from its two-map system to the bottom line of expunged entries.

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Inside Go's Unique Package: String Interning Simplified

by Phuong Le on Sep 30, 2024

When you’ve got several identical values in your code, you only store one copy. Instead of having several copies of the same thing, they all just point to this one version, which is a lot more efficient. It’s a process often called ‘interning’ in programming circles.

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Go Singleflight Melts in Your Code, Not in Your DB

by Phuong Le on Sep 20, 2024

What singleflight does is ensure that only one of those goroutines actually runs the operation, like getting the data from the database. It allows only one ‘in-flight’ (ongoing) operation for the same piece of data (known as a ‘key’) at any given moment.

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Go sync.Cond, the Most Overlooked Sync Mechanism

by Phuong Le on Sep 13, 2024

In Go, sync.Cond is a synchronization primitive, though it’s not as commonly used as its siblings like sync.Mutex or sync.WaitGroup. That said, as a Go engineer, you don’t really want to find yourself reading through code that uses sync.Cond and not have a clue what’s going on.

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Go sync.WaitGroup and The Alignment Problem

by Phuong Le on Sep 6, 2024

When we’re spinning off many goroutines to do their thing, we want to keep track of them so that the main goroutine doesn’t just finish up and exit before everyone else is done. That’s where the WaitGroup comes in. Each time one of our goroutines wraps up its task, it lets the WaitGroup know.

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Slices in Go: Grow Big or Go Home

by Phuong Le on Aug 30, 2024

Slices are way more flexible than arrays since they’re basically a layer on top of an array. They can resize dynamically, and you can use append() to add more elements.

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Go sync.Pool and the Mechanics Behind It

by Phuong Le on Aug 23, 2024

Instead of just throwing these objects after each use, which would only give the garbage collector more work, we stash them in a pool (sync.Pool). The next time we need something similar, we just grab it from the pool instead of making a new one from scratch.

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Go Maps Explained: How Key-Value Pairs Are Actually Stored

by Phuong Le on Aug 16, 2024

Map is a built-in type that acts as a key-value storage. Unlike arrays where you’re stuck with keys as increasing indices like 0, 1, 2, and so on, with maps, the key can be any comparable type.

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Go sync.Mutex: Normal and Starvation Mode

by Phuong Le on Aug 9, 2024

Mutex in Go has two main flows: Lock and Unlock and 2 modes: Normal and Starvation Mode. The state field of mutex is a 32-bit integer that represents the current state, it’s divided into multiple bits that encode various pieces of information about the mutex.

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