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Go Maps Explained: How Key-Value Pairs Are Actually Stored

by Phuong Le on Aug 16, 2024

Map is a built-in type that acts as a key-value storage. Unlike arrays where you’re stuck with keys as increasing indices like 0, 1, 2, and so on, with maps, the key can be any comparable type.

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Go sync.Mutex: Normal and Starvation Mode

by Phuong Le on Aug 9, 2024

Mutex in Go has two main flows: Lock and Unlock and 2 modes: Normal and Starvation Mode. The state field of mutex is a 32-bit integer that represents the current state, it’s divided into multiple bits that encode various pieces of information about the mutex.

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How Go Arrays Work and Get Tricky with For-Range

by Phuong Le on Aug 2, 2024

As always, we’ll start with the basics and then dig a bit deeper. Don’t worry, Go arrays get pretty interesting when you look at them from different angles. Arrays in Go are a lot like those in other programming languages. They’ve got a fixed size and store elements of the same type in contiguous memory locations.

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Golang Defer: From Basic To Traps

by Phuong Le on Jul 26, 2024

The defer statement actually has 3 types: open-coded defer, heap-allocated defer, and stack-allocated. Each one has different performance and different scenarios where they’re best used, which is good to know if you want to optimize performance.

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Vendoring, or go mod vendor: What Is It?

by Phuong Le on Jul 16, 2024

Vendoring is a different strategy as it keeps a copy of all your project’s dependencies directly within the project’s directory, rather than relying on an external cache.

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