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Go sync.WaitGroup and The Alignment Problem

by Phuong Le on Sep 6, 2024

When we’re spinning off many goroutines to do their thing, we want to keep track of them so that the main goroutine doesn’t just finish up and exit before everyone else is done. That’s where the WaitGroup comes in. Each time one of our goroutines wraps up its task, it lets the WaitGroup know.

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Slices in Go: Grow Big or Go Home

by Phuong Le on Aug 30, 2024

Slices are way more flexible than arrays since they’re basically a layer on top of an array. They can resize dynamically, and you can use append() to add more elements.

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Go sync.Pool and the Mechanics Behind It

by Phuong Le on Aug 23, 2024

Instead of just throwing these objects after each use, which would only give the garbage collector more work, we stash them in a pool (sync.Pool). The next time we need something similar, we just grab it from the pool instead of making a new one from scratch.

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Go Maps Explained: How Key-Value Pairs Are Actually Stored

by Phuong Le on Aug 16, 2024

Map is a built-in type that acts as a key-value storage. Unlike arrays where you’re stuck with keys as increasing indices like 0, 1, 2, and so on, with maps, the key can be any comparable type.

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Golang Sync Mutex: Normal and Starvation Mode

by Phuong Le on Aug 9, 2024

Mutex in Go has two main flows: Lock and Unlock and 2 modes: Normal and Starvation Mode. The state field of mutex is a 32-bit integer that represents the current state, it’s divided into multiple bits that encode various pieces of information about the mutex.

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How Go Arrays Work and Get Tricky with For-Range

by Phuong Le on Aug 2, 2024

As always, we’ll start with the basics and then dig a bit deeper. Don’t worry, Go arrays get pretty interesting when you look at them from different angles. Arrays in Go are a lot like those in other programming languages. They’ve got a fixed size and store elements of the same type in contiguous memory locations.

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Golang Defer: From Basic To Traps

by Phuong Le on Jul 26, 2024

The defer statement actually has 3 types: open-coded defer, heap-allocated defer, and stack-allocated. Each one has different performance and different scenarios where they’re best used, which is good to know if you want to optimize performance.

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Vendoring, or go mod vendor: What Is It?

by Phuong Le on Jul 16, 2024

Vendoring is a different strategy as it keeps a copy of all your project’s dependencies directly within the project’s directory, rather than relying on an external cache.

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